Godfall – Gainsay Mechanics Explained

This is a small guide for Godfall (including a video version below) that is aimed towards new players. It explains some of Godfall's Gainsay Mechanics likewise as provides examples of potential synergies in-between those mechanics likewise as items that synergize with them. It covers areas similar: Breach, Soulshatter, Takedowns, Weakpoints & Deathblow, Rampage, Archon Fury, and Weapon Techniques.

Guide Video footage:

Breach:

Every bit you damage an enemy, you too deal Breach Damage to the enemy. After dealing plenty Breach Damage, your enemy'due south Breach bar (the yellow meter under an enemy's HP bar) gets filled upwardly and they become stunned & vulnerable to a Takedown.

breach bar filling upwards
alienation bar full
  • Heavy attacks deal increased Alienation Damage
  • Dissimilar Types of Weapons bargain different amounts of Breach Impairment

There are various items in the game that utilize the Breach mechanic such as Extra dmg To Breached enemies or extra Breach Damage to full HP enemies. It's also a nice synergy to build around both Breach and Takedown bonuses together. The Armistice Valorplate has a Breach synergy and is pretty decent for both early and late/end game, particularly in a team with someone on a Soulshatter Build. Armistice can also reach super high numbers of Might.

Soulshatter:

Soulshatter is an additional way to deal impairment to your enemies.

  • Calorie-free Attacks and your Northern Technique apply Soulshatter Buildup to the enemy's Wellness bar (the highlighted in white HP).
    Soulshatter Buildup
  • Heavy Attacks and your Southern Technique consume all Soulshatter Buildup to deal Soulshatter Damage.
    Consumed Soulshatter Buildup
  • To Soulshatter an enemy, defeat the enemy past dealing Soulshatter Damage (as the final blow).

There are diverse items in the game that utilize the Soulshatter mechanic and trigger powerful procs when you lot Soulshatter an enemy. The Greyhawk Valorplate has a Soulshatter synergy and is very skilful for both early and late/end game. It becomes even better if you accept someone on a Alienation setup in the team alongside your Soulshatter build.

Takedown:

Whenever an enemy becomes stunned or is made vulnerable (for example when it gets Breached), you can perform a Takedown to bargain a big corporeality of damage. Takedowns tin can fifty-fifty defeat enemies outright.

an enemy primed for a takedown

Takedowns are an amazing mechanic in Godfall and tin be used to strategically have out annoying opponents (like Mages, Rangers or Beefy, Tanky dudes) without needing to fully damage their HP with other attacks. There'south a nice synergy between Takedowns and Alienation in a the game and so you might want to consider combining both in your build. You might even desire to consider the synergy between Takedowns + Shield Attacks and Takedowns  + Timed Attacks.

Weakpoints & Deathblow:

Weakpoints signal vulnerable striking locations on your enemies. Hitting enemy Weakpoints to deal increased damage and knock them down.

  • Weakpoints volition just announced nether specific circumstances, later you have unlocked the Weakpoints skill in your Skill Grid.
    a weakpoint
    an activated weakpoint
    (ready to practise extra dmg)
  • You lot inflict a Deathblow whenever you defeat an enemy by striking a Weakpoint (as the last blow).

To perform a Deathblow, defeat an enemy by hit it's Weakpoint(s) and do the final accident this style. Some items will grant you Weakpoint impairment bonuses or Deathblow proc synergies that trigger various effects after dealing a Deathblow.

Rampage:

To enter the Rampage mode yous demand to first land multiple weapon hits in a short period of time. In one case in Rampage manner, yous'll bargain +20% more damage. You loose the Rampage mode if you lot don't striking any enemies for ten seconds. In that location are various items + the Rampage skill that can provide a synergy with the Rampage mechanic past increasing it's duration or the Binge Accuse Speed or give extra bonus damage during Binge.

Archon Fury:

Each Valorplate has it's own "ultimate" chosen Archon Fury. The Archon Fury effect is different for each of the 12 Valorplates in Godfall. While Archon Fury is active you'll get unique effects and stat boosts based on the Valorplate you lot've called. Some Valorplates' Archon Fury mode provides synergies with a sure elemental type of harm, others synergize with Breach, or Shoulshatter, or Weakpoints, or Resistances, etc. Hither are some key features of the Archon Fury mode that always apply to you, regardless of the Valorplate you've chosen:

  • Your damage is increased while Archon Fury is Active.
  • You don't take impairment while Archon Fury is active. Instead enemy hits reduce the duration of Archon Fury.
  • Activating Archon Fury will deliver a powerful initial effect (that often times volition incapacitate the nearby enemies for a brusk time, but not make them vulnerable for a Takedown).
  • While Archon Fury is active y'all'll get unique bonuses based on your Valorplate of choice.

Archon Fury can merely exist activated when the Valorplate has congenital up a sufficient corporeality of Aetherium (you pick upwards atherium as drops from enemies – those yelow glowing things). Cunning warriors will know the right moment to unleash their full powers neither waiting too long or activating besides frivolously. In that location are diverse items that provide a synergy with Archon Fury such equally increasing the Archon Fury Charge Speed past X%, increasing the Archon Fury Duration past X%, giving you more bonus damage during Archon Fury past X%, even items that prolong the Archon Fury duration by ane 2d for each enemy you defeat while it is active. Archon Fury tin help you obliterate bosses if you stack it with your Banner's effect + a well synergized Lifestone issue to stack all 3 bonuses at one time.

Weapon Techniques:

Weapon Techniques are powerful weapon abilities/special attacks that you tin can unlock in your Skill Grid (I strongly recomend to unlock those equally soon as you hit lvl 2 or 3).

  • Each Weapon Course has a unique Northern Technique & Southern Technique (I've demonstrated those in detail for every Weapon Class in my Review of Godfall which you can watch on this link .
  • You may actuate your Weapon Techniques if yous accept a sufficient amount of charge. Each weapon class has a unlike behaviour in regards to how many charges it tin get and how those are consumed.
  • Northern Techniques ever convert some of the enemy's Health to Soulshatter Buildup while Southern Techniques are e'er able to deal Shoulshatter Harm.

You will encounter various items that give you lot Weapon Technique harm bonuses or that trigger certain effects such as: buffs, debuffs, explosions or other procs when you actuate the Southern Technique, or when you activate the Northern Technique or sometimes even when you activate either of the ii. One example is a Warhammer that can spawn an AoE Chimera that slows any enemies within information technology upon using any of the ii Weapon Techniques and has a cooldown of 120 seconds.